- 新增chat_sessions和chat_groups数据库表 - 更新skill_handler和model相关接口 - 修改main.go注册新路由 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
677 lines
20 KiB
Go
677 lines
20 KiB
Go
package handler
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import (
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"archive/zip"
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"fmt"
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"io"
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"log"
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"net/http"
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"os"
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"path/filepath"
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"regexp"
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"strings"
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"x-agents/server/internal/model"
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"x-agents/server/internal/service"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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// SkillHandler 技能处理器
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type SkillHandler struct {
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skillService *service.SkillService
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}
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// NewSkillHandler 创建技能处理器
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func NewSkillHandler(skillService *service.SkillService) *SkillHandler {
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return &SkillHandler{skillService: skillService}
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}
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// List 获取技能列表
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// @Summary 获取技能列表
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// @Description 获取所有技能列表,支持按类型筛选(system/user)
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// @Tags 技能管理
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// @Accept json
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// @Produce json
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// @Param type query string false "技能类型: system(系统技能)/user(用户技能)"
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// @Success 200 {object} map[string]interface{} "{"list": [], "total": 0}"
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// @Router /skill/list [get]
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func (h *SkillHandler) List(c *gin.Context) {
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skillType := c.Query("type")
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var skills []model.Skill
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var err error
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if skillType != "" {
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skills, err = h.skillService.GetSkillsByType(skillType)
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} else {
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skills, err = h.skillService.GetAllSkills()
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}
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"list": skills, "total": len(skills)})
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}
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// Sync 手动同步 skills
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// @Summary 手动同步技能
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// @Description 从文件系统扫描 skills 目录并同步到数据库。扫描 account/admin/skills(系统技能) 和 account/{username}/skills(用户技能)
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// @Tags 技能管理
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// @Accept json
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// @Produce json
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// @Success 200 {object} map[string]interface{} "{"message": "skills synced", "count": 0}"
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// @Router /skill/sync [get]
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func (h *SkillHandler) Sync(c *gin.Context) {
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if err := h.skillService.InitSkills(); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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skills, _ := h.skillService.GetAllSkills()
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c.JSON(http.StatusOK, gin.H{"message": "skills synced", "count": len(skills)})
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}
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// GetByID 根据ID获取技能
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// @Summary 获取技能详情
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// @Description 根据ID获取技能详情
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// @Tags 技能管理
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// @Accept json
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// @Produce json
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// @Param id path string true "技能ID"
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// @Success 200 {object} map[string]interface{} "{"skill": {}}"
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// @Router /skill/{id} [get]
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func (h *SkillHandler) GetByID(c *gin.Context) {
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id := c.Param("id")
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if id == "" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "skill id is required"})
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return
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}
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skill, err := h.skillService.GetSkillByID(id)
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if err != nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "skill not found"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"skill": skill})
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}
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// Create 创建技能
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// @Summary 创建技能
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// @Description 创建新的技能,支持文件上传。管理员用户(admin)上传为system技能,存到core/agents/skills/system/;其他用户上传为user技能,存到core/agents/skills/user/
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// @Tags 技能管理
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// @Accept multipart/form-data
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// @Produce json
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// @Param skill_name formData string true "技能名称"
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// @Param skill_desc formData string false "技能描述"
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// @Param skill_type formData string false "技能类型(system/user),不传则根据用户角色自动判断"
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// @Param file formData file false "技能文件(SKILL.md)"
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// @Success 200 {object} map[string]interface{} "{"message": "skill created", "skill": {}}"
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// @Router /skill/add [post]
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func (h *SkillHandler) Create(c *gin.Context) {
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// 获取当前用户信息
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username, exists := c.Get("username")
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if !exists {
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username = ""
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}
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userID, _ := c.Get("userID")
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// skillName 和 skillDesc 改为可选,如果没传则从文件内容解析
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// 先从前端获取,但如果上传了文件则以文件内容解析的为准
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skillName := c.PostForm("skill_name")
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skillDesc := c.PostForm("skill_desc")
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skillType := c.PostForm("skill_type")
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// 记录原始输入(用于调试)
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originalSkillName := skillName
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// 确定技能类型:优先使用传入的type,否则根据用户角色判断
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if skillType == "" {
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if username == "admin" {
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skillType = "system"
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} else {
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skillType = "user"
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}
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}
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// 获取项目根目录
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projectRoot := h.getProjectRoot()
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if projectRoot == "" {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "cannot find project root"})
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return
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}
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// 根据技能类型确定存储路径
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skillDir := "user"
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if skillType == "system" {
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skillDir = "system"
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}
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// 用于存储最终路径
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var skillPath string
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// 处理文件上传
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file, err := c.FormFile("file")
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if err == nil {
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// 重新打开文件以便多次读取
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fileContent, err := file.Open()
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to read file: " + err.Error()})
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return
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}
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defer fileContent.Close()
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// 检测是否是 zip 文件
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isZip := strings.HasSuffix(strings.ToLower(file.Filename), ".zip")
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var contentStr string
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if isZip {
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// 解压 zip 文件
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log.Printf("[SkillHandler] Processing ZIP file: %s", file.Filename)
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// 读取整个 zip 内容
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zipData, err := io.ReadAll(fileContent)
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to read zip file: " + err.Error()})
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return
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}
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// 创建临时 zip reader
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zipReader, err := zip.NewReader(strings.NewReader(string(zipData)), int64(len(zipData)))
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to parse zip file: " + err.Error()})
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return
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}
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// 先创建技能目录(使用传入的 skill_name 或从 zip 文件名推断)
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if skillName == "" {
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skillName = strings.TrimSuffix(filepath.Base(file.Filename), ".zip")
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}
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skillName = strings.TrimSpace(skillName)
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skillPath = filepath.Join(projectRoot, "core", "agents", "skills", skillDir, skillName)
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if err := os.MkdirAll(skillPath, 0755); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to create skill directory: " + err.Error()})
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return
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}
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// 解压所有文件
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for _, zipFile := range zipReader.File {
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fileName := zipFile.Name
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// 跳过目录
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if strings.HasSuffix(fileName, "/") {
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continue
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}
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// 确保文件路径安全,去除任何绝对路径或路径遍历
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fileName = strings.TrimPrefix(fileName, "/")
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if strings.Contains(fileName, "..") {
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continue
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}
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targetPath := filepath.Join(skillPath, fileName)
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// 创建父目录
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parentDir := filepath.Dir(targetPath)
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if err := os.MkdirAll(parentDir, 0755); err != nil {
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log.Printf("[SkillHandler] Warning: failed to create directory %s: %v", parentDir, err)
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continue
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}
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// 读取并解压文件
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zipFileContent, err := zipFile.Open()
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if err != nil {
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log.Printf("[SkillHandler] Warning: failed to open %s in zip: %v", fileName, err)
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continue
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}
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content, err := io.ReadAll(zipFileContent)
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zipFileContent.Close()
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if err != nil {
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log.Printf("[SkillHandler] Warning: failed to read %s from zip: %v", fileName, err)
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continue
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}
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if err := os.WriteFile(targetPath, content, 0644); err != nil {
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log.Printf("[SkillHandler] Warning: failed to write %s: %v", targetPath, err)
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continue
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}
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log.Printf("[SkillHandler] Extracted: %s", targetPath)
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// 如果是 SKILL.md,解析元数据
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if strings.HasSuffix(strings.ToLower(fileName), "skill.md") {
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contentStr = string(content)
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}
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}
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// 如果没有找到 SKILL.md,尝试找其他 .md 文件
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if contentStr == "" {
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files, _ := filepath.Glob(filepath.Join(skillPath, "*.md"))
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if len(files) > 0 {
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content, err := os.ReadFile(files[0])
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if err == nil {
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contentStr = string(content)
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}
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}
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}
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// 解析元数据
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if contentStr != "" {
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parsedName, parsedDesc := parseSkillMeta(contentStr)
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if parsedName != "" {
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// 如果从 zip 中解析到 skill name,可能需要重命名目录
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if parsedName != skillName {
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newSkillPath := filepath.Join(projectRoot, "core", "agents", "skills", skillDir, parsedName)
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if err := os.Rename(skillPath, newSkillPath); err != nil {
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log.Printf("[SkillHandler] Warning: failed to rename skill directory: %v", err)
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} else {
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skillPath = newSkillPath
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}
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skillName = parsedName
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}
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}
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if parsedDesc != "" {
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skillDesc = parsedDesc
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}
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}
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log.Printf("[SkillHandler] ZIP imported successfully: %s", skillName)
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} else {
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// 普通 md 文件处理(原有逻辑)
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content := make([]byte, 1024*1024) // 最多读取 1MB
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n, _ := fileContent.Read(content)
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contentStr = string(content[:n])
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// 解析 name
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parsedName, parsedDesc := parseSkillMeta(contentStr)
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log.Printf("[SkillHandler] Original skill_name from form: %s, parsed name from file: %s", originalSkillName, parsedName)
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// 优先使用文件解析出的 name
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if parsedName != "" {
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skillName = parsedName
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} else if skillName == "" {
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// 如果解析不到且表单也没传,用文件名
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skillName = filepath.Base(file.Filename)
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}
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if parsedDesc != "" {
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skillDesc = parsedDesc
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}
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// 清理 skillName,只保留纯文件名,去除所有路径
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skillName = filepath.Base(skillName)
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// 去除 .md 后缀
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skillName = strings.TrimSuffix(skillName, ".md")
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// 去除空格
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skillName = strings.TrimSpace(skillName)
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// 如果包含路径分隔符,取最后一部分
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if idx := strings.LastIndexAny(skillName, "/\\"); idx >= 0 {
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skillName = skillName[idx+1:]
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}
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log.Printf("[SkillHandler] Final skill name: %s", skillName)
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// 创建技能目录
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skillPath = filepath.Join(projectRoot, "core", "agents", "skills", skillDir, skillName)
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if err := os.MkdirAll(skillPath, 0755); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to create skill directory: " + err.Error()})
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return
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}
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// 保存文件(使用之前读取的内容)
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skillFilePath := filepath.Join(skillPath, "SKILL.md")
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if err := os.WriteFile(skillFilePath, []byte(contentStr), 0644); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to save skill file: " + err.Error()})
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return
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}
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}
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} else {
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// 如果没有上传文件但提供了 name 和 desc,创建默认文件
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if skillName == "" || skillDesc == "" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "skill_name and skill_desc are required when no file uploaded"})
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return
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}
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// 清理 skillName
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skillName = filepath.Base(skillName)
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skillName = strings.TrimSuffix(skillName, ".md")
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skillName = strings.TrimSpace(skillName)
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if idx := strings.LastIndexAny(skillName, "/\\"); idx >= 0 {
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skillName = skillName[idx+1:]
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}
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skillPath = filepath.Join(projectRoot, "core", "agents", "skills", skillDir, skillName)
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if err := os.MkdirAll(skillPath, 0755); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to create skill directory: " + err.Error()})
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return
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}
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defaultContent := "---\nname: " + skillName + "\ndescription: " + skillDesc + "\n---\n\n# " + skillName + "\n\n" + skillDesc
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skillFilePath := filepath.Join(skillPath, "SKILL.md")
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if err := os.WriteFile(skillFilePath, []byte(defaultContent), 0644); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to create skill file: " + err.Error()})
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return
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}
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}
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// 创建技能记录
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skill := &model.Skill{
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ID: uuid.New().String(),
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SkillName: skillName,
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SkillType: skillType,
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SkillDesc: skillDesc,
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Path: filepath.Join(skillPath, "SKILL.md"),
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Status: "active",
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}
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// 记录创建者
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if userIDStr, ok := userID.(string); ok {
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skill.CreatedBy = userIDStr
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}
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if err := h.skillService.CreateSkill(skill); err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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return
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}
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c.JSON(http.StatusOK, gin.H{"message": "skill created", "skill": skill})
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}
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// parseSkillMeta 解析 SKILL.md 内容,提取 name 和 description
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func parseSkillMeta(content string) (name string, description string) {
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contentStr := strings.TrimSpace(content)
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if !strings.HasPrefix(contentStr, "---") {
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return "", ""
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}
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// 找到第二个 ---
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lines := strings.Split(contentStr, "\n")
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var endIdx int
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for i := 1; i < len(lines); i++ {
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if strings.TrimSpace(lines[i]) == "---" {
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endIdx = i
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break
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}
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}
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if endIdx == 0 {
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return "", ""
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}
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// 提取 YAML 内容
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yamlContent := strings.Join(lines[1:endIdx], "\n")
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// 解析 name
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nameMatch := regexp.MustCompile(`name:\s*(.+)`).FindStringSubmatch(yamlContent)
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if len(nameMatch) > 1 {
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name = strings.TrimSpace(nameMatch[1])
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}
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// 解析 description
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descMatch := regexp.MustCompile(`description:\s*(.+)`).FindStringSubmatch(yamlContent)
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if len(descMatch) > 1 {
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description = strings.TrimSpace(descMatch[1])
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}
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return name, description
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}
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// getProjectRoot 获取项目根目录
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func (h *SkillHandler) getProjectRoot() string {
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execPath, _ := os.Getwd()
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projectRoot := execPath
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// 如果当前目录名为 server,向上找一级
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baseName := filepath.Base(execPath)
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if baseName == "server" {
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projectRoot = filepath.Dir(execPath)
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}
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// 尝试向上查找包含 .git 的目录
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if _, err := os.Stat(filepath.Join(projectRoot, ".git")); os.IsNotExist(err) {
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for i := 0; i < 3; i++ {
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parent := filepath.Dir(projectRoot)
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if parent == projectRoot {
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break
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}
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if _, err := os.Stat(filepath.Join(parent, ".git")); err == nil {
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projectRoot = parent
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break
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}
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projectRoot = parent
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}
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}
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return projectRoot
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}
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// Update 更新技能
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// @Summary 更新技能
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// @Description 更新技能信息
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// @Tags 技能管理
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// @Accept json
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// @Produce json
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// @Param id path string true "技能ID"
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// @Param skill body model.Skill true "技能信息"
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// @Success 200 {object} map[string]interface{} "{"message": "skill updated"}"
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// @Router /skill/{id} [put]
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// Update 更新技能
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// @Summary 更新技能
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// @Description 更新技能信息,支持文件上传
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// @Tags 技能管理
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// @Accept multipart/form-data
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// @Produce json
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// @Param id path string true "技能ID"
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// @Param skill_name formData string false "技能名称"
|
||
// @Param skill_desc formData string false "技能描述"
|
||
// @Param skill_type formData string false "技能类型"
|
||
// @Param file formData file false "技能文件(SKILL.md)"
|
||
// @Success 200 {object} map[string]interface{} "{"message": "skill updated"}"
|
||
// @Router /skill/{id} [put]
|
||
func (h *SkillHandler) Update(c *gin.Context) {
|
||
id := c.Param("id")
|
||
if id == "" {
|
||
c.JSON(http.StatusBadRequest, gin.H{"error": "skill id is required"})
|
||
return
|
||
}
|
||
|
||
// 获取现有技能信息
|
||
existingSkill, err := h.skillService.GetSkillByID(id)
|
||
if err != nil {
|
||
c.JSON(http.StatusNotFound, gin.H{"error": "skill not found"})
|
||
return
|
||
}
|
||
|
||
// 支持 JSON 格式的请求
|
||
var req struct {
|
||
SkillName string `json:"skill_name"`
|
||
SkillDesc string `json:"skill_desc"`
|
||
SkillType string `json:"skill_type"`
|
||
Status string `json:"status"`
|
||
}
|
||
|
||
// 尝试解析 JSON,如果失败则用 PostForm
|
||
if err := c.ShouldBindJSON(&req); err != nil {
|
||
req.SkillName = c.PostForm("skill_name")
|
||
req.SkillDesc = c.PostForm("skill_desc")
|
||
req.SkillType = c.PostForm("skill_type")
|
||
req.Status = c.PostForm("status")
|
||
}
|
||
|
||
// 如果没有传则使用现有值
|
||
skillName := req.SkillName
|
||
skillDesc := req.SkillDesc
|
||
skillType := req.SkillType
|
||
var status string
|
||
|
||
if skillName == "" {
|
||
skillName = existingSkill.SkillName
|
||
}
|
||
if skillDesc == "" {
|
||
skillDesc = existingSkill.SkillDesc
|
||
}
|
||
if skillType == "" {
|
||
skillType = existingSkill.SkillType
|
||
}
|
||
// 处理 status:如果是空字符串则使用现有值,否则使用传入的值
|
||
if req.Status == "" {
|
||
status = existingSkill.Status
|
||
} else {
|
||
// 支持传入数字或字符串
|
||
if req.Status == "1" || req.Status == "active" {
|
||
status = "active"
|
||
} else if req.Status == "0" || req.Status == "inactive" {
|
||
status = "inactive"
|
||
} else {
|
||
status = existingSkill.Status
|
||
}
|
||
}
|
||
|
||
// 获取项目根目录
|
||
projectRoot := h.getProjectRoot()
|
||
if projectRoot == "" {
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": "cannot find project root"})
|
||
return
|
||
}
|
||
|
||
// 如果技能名称改变了,需要重命名文件夹
|
||
oldPath := existingSkill.Path
|
||
if skillName != existingSkill.SkillName && oldPath != "" {
|
||
// 旧目录
|
||
oldDir := filepath.Dir(oldPath)
|
||
// 新目录
|
||
skillDir := "user"
|
||
if skillType == "system" {
|
||
skillDir = "system"
|
||
}
|
||
newDir := filepath.Join(projectRoot, "core", "agents", "skills", skillDir, skillName)
|
||
|
||
// 重命名目录
|
||
if err := os.Rename(oldDir, newDir); err != nil {
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to rename skill directory: " + err.Error()})
|
||
return
|
||
}
|
||
|
||
// 更新路径
|
||
existingSkill.Path = filepath.Join(newDir, "SKILL.md")
|
||
}
|
||
|
||
// 处理文件上传
|
||
file, err := c.FormFile("file")
|
||
if err == nil {
|
||
// 保存上传的文件为 SKILL.md
|
||
skillFilePath := filepath.Join(filepath.Dir(existingSkill.Path), "SKILL.md")
|
||
if err := c.SaveUploadedFile(file, skillFilePath); err != nil {
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to save skill file: " + err.Error()})
|
||
return
|
||
}
|
||
}
|
||
|
||
// 更新技能信息
|
||
existingSkill.SkillName = skillName
|
||
existingSkill.SkillDesc = skillDesc
|
||
existingSkill.SkillType = skillType
|
||
existingSkill.Status = status
|
||
|
||
if err := h.skillService.UpdateSkill(existingSkill); err != nil {
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
|
||
return
|
||
}
|
||
|
||
c.JSON(http.StatusOK, gin.H{"message": "skill updated", "skill": existingSkill})
|
||
}
|
||
|
||
// GetSkillContent 获取技能文件内容
|
||
// @Summary 获取技能文件内容
|
||
// @Description 获取指定技能对应的 SKILL.md 文件内容
|
||
// @Tags 技能管理
|
||
// @Accept json
|
||
// @Produce text/plain
|
||
// @Param id path string true "技能ID"
|
||
// @Success 200 {string} string "文件内容"
|
||
// @Router /skill/content [get]
|
||
func (h *SkillHandler) GetSkillContent(c *gin.Context) {
|
||
id := c.Query("id")
|
||
if id == "" {
|
||
c.JSON(http.StatusBadRequest, gin.H{"error": "skill id is required"})
|
||
return
|
||
}
|
||
|
||
// 获取技能信息
|
||
skill, err := h.skillService.GetSkillByID(id)
|
||
if err != nil {
|
||
c.JSON(http.StatusNotFound, gin.H{"error": "skill not found"})
|
||
return
|
||
}
|
||
|
||
// 确定文件路径
|
||
filePath := skill.Path
|
||
if filePath == "" {
|
||
// 如果 path 为空,根据 skill_name 和 skill_type 构造默认路径
|
||
projectRoot := h.getProjectRoot()
|
||
if projectRoot != "" {
|
||
skillDir := "user"
|
||
if skill.SkillType == "system" {
|
||
skillDir = "system"
|
||
}
|
||
filePath = filepath.Join(projectRoot, "core", "agents", "skills", skillDir, skill.SkillName, "SKILL.md")
|
||
fmt.Printf("GetSkillContent: path is empty, constructed path: %s\n", filePath)
|
||
}
|
||
}
|
||
|
||
// 如果仍然没有路径,返回错误
|
||
if filePath == "" {
|
||
c.JSON(http.StatusNotFound, gin.H{"error": "skill path is empty"})
|
||
return
|
||
}
|
||
|
||
// 检查文件是否存在
|
||
if _, err := os.Stat(filePath); os.IsNotExist(err) {
|
||
fmt.Printf("GetSkillContent error: file not found, path=%s\n", filePath)
|
||
c.JSON(http.StatusNotFound, gin.H{"error": "skill file not found: " + filePath})
|
||
return
|
||
}
|
||
|
||
// 读取文件内容
|
||
content, err := os.ReadFile(filePath)
|
||
if err != nil {
|
||
fmt.Printf("GetSkillContent error: read file failed, path=%s, err=%s\n", filePath, err.Error())
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to read file"})
|
||
return
|
||
}
|
||
|
||
fmt.Printf("GetSkillContent success: id=%s, path=%s, size=%d\n", id, filePath, len(content))
|
||
c.Data(http.StatusOK, "text/plain; charset=utf-8", content)
|
||
}
|
||
|
||
// Delete 删除技能
|
||
// @Summary 删除技能
|
||
// @Description 删除技能
|
||
// @Tags 技能管理
|
||
// @Accept json
|
||
// @Produce json
|
||
// @Param id path string true "技能ID"
|
||
// @Success 200 {object} map[string]interface{} "{"message": "skill deleted"}"
|
||
// @Router /skill/{id} [delete]
|
||
func (h *SkillHandler) Delete(c *gin.Context) {
|
||
id := c.Param("id")
|
||
if id == "" {
|
||
c.JSON(http.StatusBadRequest, gin.H{"error": "skill id is required"})
|
||
return
|
||
}
|
||
|
||
if err := h.skillService.DeleteSkill(id); err != nil {
|
||
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
|
||
return
|
||
}
|
||
|
||
c.JSON(http.StatusOK, gin.H{"message": "skill deleted"})
|
||
}
|