feat: 更新后端服务
- agent_handler.go: 新增agent管理接口 - agent_service.go: 扩展agent服务逻辑 - skill_handler.go: 更新skill接口 - chat_service.go: 更新chat服务 - model相关: 新增model仓库和服务 - main.go: 更新路由配置 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -245,7 +245,7 @@ func (h *SkillHandler) Create(c *gin.Context) {
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SkillType: skillType,
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SkillDesc: skillDesc,
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Path: filepath.Join(skillPath, "SKILL.md"),
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Status: "active",
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Status: 1,
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}
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// 记录创建者
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@@ -386,7 +386,7 @@ func (h *SkillHandler) Update(c *gin.Context) {
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skillName := req.SkillName
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skillDesc := req.SkillDesc
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skillType := req.SkillType
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status := req.Status
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var status int
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if skillName == "" {
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skillName = existingSkill.SkillName
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@@ -397,8 +397,18 @@ func (h *SkillHandler) Update(c *gin.Context) {
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if skillType == "" {
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skillType = existingSkill.SkillType
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}
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if status == "" {
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// 处理 status:如果是空字符串则使用现有值,否则转换为整数
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if req.Status == "" {
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status = existingSkill.Status
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} else {
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// 支持传入数字或字符串
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if req.Status == "1" || req.Status == "active" {
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status = 1
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} else if req.Status == "0" || req.Status == "inactive" {
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status = 0
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} else {
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status = existingSkill.Status
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}
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}
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// 获取项目根目录
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