refactor: Skill状态字段从int改为string类型

- model/skill.go: Status字段从 int 改为 string,支持 "active"/"inactive"
- handler/skill_handler.go: 适配Status字段的类型变化,处理"1"/"0"和"active"/"inactive"两种格式
- repository/skill_repo.go: 更新Status字段的空值判断逻辑
- service/skill_service.go: 同步更新

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 08:31:57 +08:00
parent a07cc4498d
commit 2a9326ef5f
4 changed files with 8 additions and 8 deletions

View File

@@ -245,7 +245,7 @@ func (h *SkillHandler) Create(c *gin.Context) {
SkillType: skillType,
SkillDesc: skillDesc,
Path: filepath.Join(skillPath, "SKILL.md"),
Status: 1,
Status: "active",
}
// 记录创建者
@@ -386,7 +386,7 @@ func (h *SkillHandler) Update(c *gin.Context) {
skillName := req.SkillName
skillDesc := req.SkillDesc
skillType := req.SkillType
var status int
var status string
if skillName == "" {
skillName = existingSkill.SkillName
@@ -397,15 +397,15 @@ func (h *SkillHandler) Update(c *gin.Context) {
if skillType == "" {
skillType = existingSkill.SkillType
}
// 处理 status如果是空字符串则使用现有值否则转换为整数
// 处理 status如果是空字符串则使用现有值否则使用传入的值
if req.Status == "" {
status = existingSkill.Status
} else {
// 支持传入数字或字符串
if req.Status == "1" || req.Status == "active" {
status = 1
status = "active"
} else if req.Status == "0" || req.Status == "inactive" {
status = 0
status = "inactive"
} else {
status = existingSkill.Status
}