refactor: Skill状态字段从int改为string类型
- model/skill.go: Status字段从 int 改为 string,支持 "active"/"inactive" - handler/skill_handler.go: 适配Status字段的类型变化,处理"1"/"0"和"active"/"inactive"两种格式 - repository/skill_repo.go: 更新Status字段的空值判断逻辑 - service/skill_service.go: 同步更新 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -245,7 +245,7 @@ func (h *SkillHandler) Create(c *gin.Context) {
|
||||
SkillType: skillType,
|
||||
SkillDesc: skillDesc,
|
||||
Path: filepath.Join(skillPath, "SKILL.md"),
|
||||
Status: 1,
|
||||
Status: "active",
|
||||
}
|
||||
|
||||
// 记录创建者
|
||||
@@ -386,7 +386,7 @@ func (h *SkillHandler) Update(c *gin.Context) {
|
||||
skillName := req.SkillName
|
||||
skillDesc := req.SkillDesc
|
||||
skillType := req.SkillType
|
||||
var status int
|
||||
var status string
|
||||
|
||||
if skillName == "" {
|
||||
skillName = existingSkill.SkillName
|
||||
@@ -397,15 +397,15 @@ func (h *SkillHandler) Update(c *gin.Context) {
|
||||
if skillType == "" {
|
||||
skillType = existingSkill.SkillType
|
||||
}
|
||||
// 处理 status:如果是空字符串则使用现有值,否则转换为整数
|
||||
// 处理 status:如果是空字符串则使用现有值,否则使用传入的值
|
||||
if req.Status == "" {
|
||||
status = existingSkill.Status
|
||||
} else {
|
||||
// 支持传入数字或字符串
|
||||
if req.Status == "1" || req.Status == "active" {
|
||||
status = 1
|
||||
status = "active"
|
||||
} else if req.Status == "0" || req.Status == "inactive" {
|
||||
status = 0
|
||||
status = "inactive"
|
||||
} else {
|
||||
status = existingSkill.Status
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user